Optimization

Roblox optimization is crucial for smoother gameplay across devices, better game stability, and higher user retention. Optimized games are more likely to receive positive ratings and reviews, increasing their visibility. Numerous techniques are available to optimize your game effectively.

Streaming

Streaming in Roblox dynamically loads and unloads 3D content as needed, enhancing the player experience by
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Roblox Studio
  • By reducing the part count, as fewer parts lead to better performance.
  • Optimize textures to balance visual quality and performance, especially for lower-end devices.
  • Optimize lighting by limiting dynamic lights and using shadowless lights where possible, as these adjustments reduce the computational load and improve overall game performance.

Streaming Configurations

DefaultThe engine chooses the best option, currently the same as Legacy.
LegacyModels load with their parent when a player joins and don't unload unless the parent does.
ImprovedModels load only when needed, not during player join. Non-spatial models load shortly after, while spatial models load as required and can be unloaded later.

Enables or disables streaming of game content.

DefaultNo extra checks; players may encounter missing content.
PauseReceivePauses data reception if critical parts are missing, avoiding gameplay issues.
RequestRequests missing parts when a player enters an area, reducing the chances of encountering unloaded content.

Sets the minimum area around the player where content streams in with the highest priority. Default is 64 studs. Increasing this value uses more memory and bandwidth.

Defines the maximum distance from the player where content is streamed. Default is 1024 studs. The engine may keep previously loaded content beyond this radius if memory allows.

DefaultContent is only removed when memory is low (same as LowMemory).
LowMemoryUnloads content to free up memory when necessary.
OpportunisticUnloads content beyond the target radius even without memory pressure, optimizing performance.

Level of Detail (LOD)

In Roblox, this setting determines the visual quality of models in experiences with instance streaming enabled.
StreamingMeshUses a lower resolution 'imposter' mesh for models outside the streaming radius.
Disabled/AutomaticLower resolution meshes aren't displayed, maintaining full detail within the streaming radius.
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Roblox Studio

Physics

To optimize in-game performance in Roblox, managing physics settings is crucial. You can deactivate parts that don't require physics by setting them as anchored (part.Anchored = true). Additionally, minimizing unnecessary collisions by disabling collision for certain parts (part.CanCollide = false) further boosts performance.
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Roblox Studio

More Optimization Options

  • By reducing the part count, as fewer parts lead to better performance.
  • Optimize textures to balance visual quality and performance, especially for lower-end devices.
  • Optimize lighting by limiting dynamic lights and using shadowless lights where possible, as these adjustments reduce the computational load and improve overall game performance.
  • Efficient Use of Parts and Meshes: Minimizing the use of high-polygon meshes and using Roblox’s BaseParts when possible.
  • Script Optimization: Identifying and eliminating unnecessary loops, optimizing algorithms, and using efficient data structures.
  • Network Optimization: Reduce data transmission and ensure smooth client-server communication.
  • Client-Side Optimizations: Offloading tasks to the client to reduce server load and improve responsiveness.
  • Debris Service: Using Debris Service in managing temporary objects.
local Debris = game:GetService("Debris")

local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Parent = workspace

-- Add the part to Debris, which will remove it after 5 seconds
Debris:AddItem(part, 5)

Microprofiler

The MicroProfiler is a tool in Roblox Studio used to analyze and diagnose performance issues in your game.
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Roblox Studio

Ctrl Alt F6 (⌘⌥F6)

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Roblox Studio

Microprofiler (Blue & Orange Color)

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Roblox Studio
Color BarDetailsIndication
OrangeJobs time exceeds Render time in standard frames.Indicates normal performance where CPU is the focus.
BlueRender time exceeds Jobs time.Signals a rendering bottleneck. Hover to see details on 'Waiting for Rendering Thread.' A large number of blue bars suggests that rendering is the primary issue.

Microprofiler (Spikes)

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Roblox Studio
Graph PositionDetailsIndication
MiddleBars should generally be around the middle of the graph.Indicates normal operation with balanced task scheduling.
SpikesBars spike or increase in value above the middle of the graph.Indicates that more time was taken to perform a Task Scheduler process, often due to increased workload, such as handling many moving parts.

Microprofiler (Pause)

Ctrl P (⌘P)

Frames in the MicroProfiler can be navigated by clicking or dragging on the graph, with the scroll wheel used for zooming in on the timeline. Different tasks are shown with colorful labels, and when a task is performed during another, the corresponding label appears directly underneath the other.
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Roblox Studio

Microprofiler (Zoom in)

Right-clicking a label zooms the timeline to match the label's duration.

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Roblox Studio

Left-clicking shows line graph at the bottom right of the game view, showing how long the task takes each frame. This graph allows for performance testing.

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Roblox Studio
MainDetails
MainManages input, physics, animations, sound, Studio updates, and coordinates other threads.
WorkerAssists the main thread with tasks like networking, physics, and pathfinding. Multiple workers are used based on CPU cores.
Render (GPU)Handles graphics rendering.

Custom Profiling

To monitor how much time the scripts take for complex tasks. Start by using debug.profilebegin at the beginning and debug.profileend at the end of the section. This will measure the time spent between these points and create a label in the MicroProfiler timeline.
local Debris = game:GetService("Debris")

local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Parent = workspace

-- Add the part to Debris, which will remove it after 5 seconds
Debris:AddItem(part, 5)

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