StarterCharacterScript

StarterCharacterScripts is a container that holds scripts which are automatically added to every player's character model when they spawn.

Scripts here typically modify the player's character, such as changing movement mechanics, adding special abilities, or modifying character appearance and behavior.

-- StarterCharacterScripts > CustomJumpScript

local ContentProvider = game:GetService("ContentProvider")

local function onCharacterAdded(character)
	local humanoid = character:WaitForChild("Humanoid")

	local jumpAnimation = Instance.new("Animation")
	jumpAnimation.AnimationId = "rbxassetid://97611958527430"

	-- Preload the animation to check if it exists
	local success, errorMessage = pcall(function()
		ContentProvider:PreloadAsync({jumpAnimation})
	end)

	if success then
		print("Animation asset exists and has been preloaded successfully.")

		local animationTrack = humanoid:LoadAnimation(jumpAnimation)
		animationTrack.Priority = Enum.AnimationPriority.Action  -- Set the priority on the AnimationTrack

		local function playCustomJump()
			animationTrack:Play()
		end

		humanoid.Jumping:Connect(playCustomJump)

	else
		warn("Failed to load animation asset: " .. errorMessage)
	end
end

local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(onCharacterAdded)

if player.Character then
	onCharacterAdded(player.Character)
end

If you found this tutorial helpful and would like to support my work, please consider buying me a coffee.

Thank you very much for your support!

Buy me a coffee