HumanoidRootPart

Physics: HumanoidRootPart vs Primary Part in a Model

  • HumanoidRootPart: When you apply forces, set velocities, or change the position of the HumanoidRootPart, these changes affect the entire humanoid due to the connections between the HumanoidRootPart and other body parts.
  • Primary Part in a Model: Similarly, when you apply forces, set velocities, or change the position of the primary part, these changes can affect the entire model if the other parts are properly connected.

HumanoidRootPart Movement

  • Instant Movement: The BasePart:MoveTo method teleports the part to the specified position.
  • No Animation: There is no animation associated with this movement. For a humanoid, this means that the character will not play any walking or running animations.
  • No State Management: This method does not change the state of a humanoid or trigger any state-related events.
  • Use Case: This method is generally used for static parts or for teleporting objects rather than moving them naturally.

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