Camera Properties
| Properties | Details | 
|---|---|
| CameraType | Defines the behavior of the camera (e.g., Fixed, Scriptable). | 
| CFrame | Represents the position and orientation of the camera. | 
| FieldOfView | Controls the zoom level of the camera. | 
| Focus | The point in space the camera is focused on. | 
CameraTypes
| CameraTypes | Details | 
|---|---|
| Enum.CameraType.Fixed | The camera remains at a fixed position and orientation. | 
| Enum.CameraType.Scriptable | The camera’s position and orientation can be controlled via scripts. | 
| Enum.CameraType.Attach | The camera is attached to an object and follows its movements. | 
| Enum.CameraType.Follow | The camera follows the player’s character, rotating to keep it in view. | 
| Enum.CameraType.Track | The camera tracks the player’s character from a fixed position. | 
| Enum.CameraType.Custom | The default camera behavior with customizable options. | 
Setting Up a Fixed Camera
Roblox Studio
wait(2)
print("Camera position updating")
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Fixed
--Positioned 50 studs above the origin, looking at the origin
camera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
print("Camera position updated")Custom camera script that follows the player.
Roblox Studio
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
game:GetService("RunService").RenderStepped:Connect(function()
	local targetPart = character:WaitForChild("HumanoidRootPart")
	local targetPosition = targetPart.Position + Vector3.new(0, 10, 10)  -- Offset above and behind the player
	camera.CFrame = CFrame.new(targetPosition, targetPart.Position) -- Camera looks at the player
end)Switch camera
Roblox Studio
local function switchToCamera(cameraName)
	local camera = workspace:FindFirstChild(cameraName)
	if camera then
		workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
		workspace.CurrentCamera.CFrame = camera.CFrame
		print("Switched to camera: " .. cameraName)
	else
		warn("Camera not found: " .. cameraName)
	end
end
local topDownCamera = Instance.new("Camera")
topDownCamera.Name = "TopDownCamera"
topDownCamera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
topDownCamera.Parent = workspace
switchToCamera("Camera")
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.L then
		switchToCamera("TopDownCamera")
	elseif input.KeyCode == Enum.KeyCode.P then
		workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		workspace.CurrentCamera.CFrame = workspace.Camera.CFrame
		print("Switched back to default Camera")
	end
end)Switch camera with TweenService
Roblox Studio
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Function to switch to a specific camera by name with tweening
local function switchToCamera(cameraName)
    local camera = workspace:FindFirstChild(cameraName)
    if camera then
        workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
        
        -- Create the tween for camera transition
        local tweenInfo = TweenInfo.new(
            2, -- Time (seconds)
            Enum.EasingStyle.Quad,
            Enum.EasingDirection.Out
        )
        local goal = {}
        goal.CFrame = camera.CFrame
        local tween = TweenService:Create(workspace.CurrentCamera, tweenInfo, goal)
        tween:Play()
        print("Switched to camera: " .. cameraName)
    else
        warn("Camera not found: " .. cameraName)
    end
end
-- Create a new camera at start that looks at the origin from above (y=50)
local topDownCamera = Instance.new("Camera")
topDownCamera.Name = "TopDownCamera"
topDownCamera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
topDownCamera.Parent = workspace
-- Set "Camera" as the default camera
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
workspace.CurrentCamera.CFrame = workspace.Camera.CFrame
-- Key press detection
UserInputService.InputBegan:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.L then
        switchToCamera("TopDownCamera")
    elseif input.KeyCode == Enum.KeyCode.P then
        -- Revert to the default camera instantly
        local defaultCamera = workspace:FindFirstChild("Camera")
        if defaultCamera then
            workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
            workspace.CurrentCamera.CFrame = defaultCamera.CFrame
            print("Switched back to default Camera")
        end
    end
end)If you found this tutorial helpful and would like to support my work, please consider buying me a coffee.
Thank you very much for your support!
Buy me a coffee


