Camera Properties
Properties | Details |
---|---|
CameraType | Defines the behavior of the camera (e.g., Fixed, Scriptable). |
CFrame | Represents the position and orientation of the camera. |
FieldOfView | Controls the zoom level of the camera. |
Focus | The point in space the camera is focused on. |
CameraTypes
CameraTypes | Details |
---|---|
Enum.CameraType.Fixed | The camera remains at a fixed position and orientation. |
Enum.CameraType.Scriptable | The camera’s position and orientation can be controlled via scripts. |
Enum.CameraType.Attach | The camera is attached to an object and follows its movements. |
Enum.CameraType.Follow | The camera follows the player’s character, rotating to keep it in view. |
Enum.CameraType.Track | The camera tracks the player’s character from a fixed position. |
Enum.CameraType.Custom | The default camera behavior with customizable options. |
Setting Up a Fixed Camera
Roblox Studio
wait(2)
print("Camera position updating")
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Fixed
--Positioned 50 studs above the origin, looking at the origin
camera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
print("Camera position updated")
Custom camera script that follows the player.
Roblox Studio
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
game:GetService("RunService").RenderStepped:Connect(function()
local targetPart = character:WaitForChild("HumanoidRootPart")
local targetPosition = targetPart.Position + Vector3.new(0, 10, 10) -- Offset above and behind the player
camera.CFrame = CFrame.new(targetPosition, targetPart.Position) -- Camera looks at the player
end)
Switch camera
Roblox Studio
local function switchToCamera(cameraName)
local camera = workspace:FindFirstChild(cameraName)
if camera then
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
workspace.CurrentCamera.CFrame = camera.CFrame
print("Switched to camera: " .. cameraName)
else
warn("Camera not found: " .. cameraName)
end
end
local topDownCamera = Instance.new("Camera")
topDownCamera.Name = "TopDownCamera"
topDownCamera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
topDownCamera.Parent = workspace
switchToCamera("Camera")
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.L then
switchToCamera("TopDownCamera")
elseif input.KeyCode == Enum.KeyCode.P then
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
workspace.CurrentCamera.CFrame = workspace.Camera.CFrame
print("Switched back to default Camera")
end
end)
Switch camera with TweenService
Roblox Studio
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- Function to switch to a specific camera by name with tweening
local function switchToCamera(cameraName)
local camera = workspace:FindFirstChild(cameraName)
if camera then
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
-- Create the tween for camera transition
local tweenInfo = TweenInfo.new(
2, -- Time (seconds)
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
)
local goal = {}
goal.CFrame = camera.CFrame
local tween = TweenService:Create(workspace.CurrentCamera, tweenInfo, goal)
tween:Play()
print("Switched to camera: " .. cameraName)
else
warn("Camera not found: " .. cameraName)
end
end
-- Create a new camera at start that looks at the origin from above (y=50)
local topDownCamera = Instance.new("Camera")
topDownCamera.Name = "TopDownCamera"
topDownCamera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
topDownCamera.Parent = workspace
-- Set "Camera" as the default camera
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
workspace.CurrentCamera.CFrame = workspace.Camera.CFrame
-- Key press detection
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.L then
switchToCamera("TopDownCamera")
elseif input.KeyCode == Enum.KeyCode.P then
-- Revert to the default camera instantly
local defaultCamera = workspace:FindFirstChild("Camera")
if defaultCamera then
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
workspace.CurrentCamera.CFrame = defaultCamera.CFrame
print("Switched back to default Camera")
end
end
end)