Empty
Empty
Empty
- Events: Events notify scripts of game actions or state changes, triggering asynchronous responses without returning data.
- Functions: Functions are reusable blocks of code that perform specific tasks and can return data, executed synchronously.
Empty
Empty
Empty
BindableFunctions | BindableFunctions allow scripts within the same game instance to communicate and invoke actions internally, useful for modular scripting. |
RemoteFunctions | RemoteFunctions facilitate two-way, synchronous communication between the client and server, essential for data exchange and direct interactions requiring immediate responses. |
If you found this tutorial helpful and would like to support my work, please consider buying me a coffee.
Thank you very much for your support!
Buy me a coffee