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- Events: Events notify scripts of game actions or state changes, triggering asynchronous responses without returning data.
- Functions: Functions are reusable blocks of code that perform specific tasks and can return data, executed synchronously.
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| BindableFunctions | BindableFunctions allow scripts within the same game instance to communicate and invoke actions internally, useful for modular scripting. |
| RemoteFunctions | RemoteFunctions facilitate two-way, synchronous communication between the client and server, essential for data exchange and direct interactions requiring immediate responses. |