| Texture | Determines the image rendered on particles. This is crucial for defining the visual appearance of each particle. |
| Color | Controls the color of particles over their lifetime, supporting smooth transitions between colors. |
| Transparency | Sets how transparent particles are throughout their lifetime, allowing for fading effects. |
| Size | Specifies the size of the particles over their lifetime. This can vary dynamically, enabling growth or shrinkage effects. |
| Lifetime | Defines the duration each particle exists before automatically being removed. |
| Rate | Determines the number of particles emitted per second. |
| Speed | Controls the initial velocity of particles upon emission. |
| Rotation | Specifies the rotation of particles in degrees, which can vary over time. |
| Direction | Sets the initial direction in which particles are emitted, in degrees. |
| SpreadAngle | Defines the randomness of the direction from the specified direction, allowing for a spread of particles. |
| VelocityInheritance | Particles can inherit a percentage of the emitter’s velocity at the time of emission. |
| EmissionDirection | The general direction in which particles are emitted, relative to the emitter’s orientation. |
| Drag | Determines how quickly particles slow down, simulating air resistance. |
| Acceleration | Applies constant acceleration to particles, useful for effects like gravity. |
| LightEmission | Determines how much particles emit light or glow, enhancing their visibility against different backgrounds. |
| LightInfluence | Specifies how much environmental light affects particles, influencing how particles blend with their surroundings. |
| LockedToPart | When set, particles will move with the emitter if it is parented to a moving object. |
| ZOffset | Adjusts the rendering order of particles relative to other objects in the world, without changing their actual position. |