| Constraint | Description |
|---|---|
| Rigid | Rigidly connects two parts, keeping them in a fixed relative position and orientation. |
| Ball in Socket | Allows two parts to rotate freely around a common point, like a ball and socket joint. |
| Hinge | Allows two parts to rotate around a single axis, like a door hinge. |
| Prismatic | Allows two parts to slide along a single axis while maintaining their orientation. |
| Cylindrical | Combines rotational and sliding motion along a single axis. |
| Universal | Allows two parts to remain perpendicular. |
| Plane | Constrains a part to move within a plane defined by another part. |
| Rope | Simulates a rope that can stretch and contract between two points. |
| Rod | Keeps two parts at a fixed distance, allowing rotational movement around the connection. |
| Spring | Simulates a spring that can compress and extend between two points. |
| Torsion Spring | Applies torque to align two parts' axes, based on their relative angle and angular speed. |
| Weld | Joins two parts together, maintaining their relative position and orientation. |
| No Collision | Prevents two parts from colliding with each other. |
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