Serveur à serveur
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Roblox Studio
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local serverStorage = game:GetService("ServerStorage")
local event = serverStorage:WaitForChild("Event")
local function onEventReceived(data)
print("Received event with data:", data)
end
event.Event:Connect(onEventReceived)
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local serverStorage = game:GetService("ServerStorage")
local event = serverStorage:WaitForChild("Event")
local function fireEvent(data)
print("Event fired with data:", data)
event:Fire(data)
end
while true do
wait(3)
fireEvent("Update Data")
end
Roblox Studio
Client à client
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Roblox Studio
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local replicatedStorage = game:GetService("ReplicatedStorage")
local event = replicatedStorage:WaitForChild("Event")
local function onDataUpdate(message)
print("Bindable Event Received:", message)
end
event.Event:Connect(onDataUpdate)
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local replicatedStorage = game:GetService("ReplicatedStorage")
local event = replicatedStorage:WaitForChild("Event")
wait("2")
print("Fire")
event:Fire("Client Update")
Roblox Studio
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