ReplicatedStorage

ReplicatedStorage è un luogo dove puoi mettere oggetti e script che devono essere accessibili sia dal server che dai computer dei giocatori (client).

Aiuta a condividere risorse comuni, come strumenti, moduli e dati, tra il server e i giocatori, garantendo che tutti abbiano accesso alle stesse risorse.

ModuleScript in ReplicatedStorage

-- ReplicatedStorage > SharedModule

local SharedModule = {}

function SharedModule.greet(name)
    return "Hello, " .. name .. "!"
end

return SharedModule
-- ServerScriptService Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local SharedModule = require(ReplicatedStorage:WaitForChild("SharedModule"))

print(SharedModule.greet("Server"))
-- StarterPlayerScripts LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local SharedModule = require(ReplicatedStorage:WaitForChild("SharedModule"))


print(SharedModule.greet("Client"))

Remote Event in ReplicatedStorage

-- StarterPlayerScripts LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ExampleEvent = ReplicatedStorage:WaitForChild("ExampleEvent")

local function onEventFired(message)
    print(message)
end

ExampleEvent.OnClientEvent:Connect(onEventFired)
-- ServerScriptService Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ExampleEvent = ReplicatedStorage:WaitForChild("ExampleEvent")

local function fireEvent()
    ExampleEvent:FireAllClients("Hello from the server!")
end

fireEvent()
-- ServerScriptService Script

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ExampleEvent = ReplicatedStorage:WaitForChild("ExampleEvent")

local function fireEvent(player)
    ExampleEvent:FireClient(player, "Hello from the server!")
end

game.Players.PlayerAdded:Connect(function(player)
    fireEvent(player)
end)

ScreenGui in ReplicatedStorage

-- StarterPlayerScripts LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local playerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local ShowWelcomeGuiEvent = ReplicatedStorage:WaitForChild("ShowWelcomeGuiEvent")

local function displayGui(playerName)
    local guiTemplate = ReplicatedStorage:WaitForChild("WelcomeGuiTemplate")
    local guiClone = guiTemplate:Clone()
    
    local textLabel = guiClone:FindFirstChild("TextLabel")
    if textLabel then
        textLabel.Text = "Welcome, " .. playerName 
    end
 
    guiClone.Parent = playerGui
end

-- Connect the function to the RemoteEvent
ShowWelcomeGuiEvent.OnClientEvent:Connect(displayGui)
-- StarterPlayerScripts LocalScript

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local playerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local ShowWelcomeGuiEvent = ReplicatedStorage:WaitForChild("ShowWelcomeGuiEvent")

local function displayGui(playerName)
	local guiTemplate = ReplicatedStorage:WaitForChild("WelcomeGuiTemplate")
	local guiClone = guiTemplate:Clone()

	local textLabel = guiClone:FindFirstChild("TextLabel")
	if textLabel then
		textLabel.Text = "Welcome, " .. playerName 
	end

	guiClone.Parent = playerGui
end

-- Connect the function to the RemoteEvent
ShowWelcomeGuiEvent.OnClientEvent:Connect(displayGui)
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Roblox Studio
  • Gli elementi GUI memorizzati in ReplicatedStorage non vengono caricati in memoria o elaborati dal client fino a quando non sono necessari.
  • Gli elementi GUI in PlayerGui consumano memoria e risorse della CPU, comprese quelle che sono invisibili.

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