Camera

Proprietà della Telecamera

ProprietàDettagli
CameraTypeDefinisce il comportamento della telecamera (es. Fissa, Scriptabile).
CFrameRappresenta la posizione e l'orientamento della telecamera.
FieldOfViewControlla il livello di zoom della telecamera.
FocusIl punto nello spazio su cui la telecamera è focalizzata.

Tipi di Telecamera

Tipi di TelecameraDettagli
Enum.CameraType.FixedLa telecamera rimane in una posizione e orientamento fissi.
Enum.CameraType.ScriptableLa posizione e l'orientamento della telecamera possono essere controllati tramite script.
Enum.CameraType.AttachLa telecamera è attaccata a un oggetto e segue i suoi movimenti.
Enum.CameraType.FollowLa telecamera segue il personaggio del giocatore, ruotando per mantenerlo in vista.
Enum.CameraType.TrackLa telecamera segue il personaggio del giocatore da una posizione fissa.
Enum.CameraType.CustomIl comportamento predefinito della telecamera con opzioni personalizzabili.

Impostazione di una Telecamera Fissa

Image 1
Roblox Studio
wait(2)
print("Camera position updating")
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Fixed
--Positioned 50 studs above the origin, looking at the origin
camera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
print("Camera position updated")

Script della telecamera personalizzata che segue il giocatore.

Image 1
Roblox Studio
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable

game:GetService("RunService").RenderStepped:Connect(function()
	local targetPart = character:WaitForChild("HumanoidRootPart")
	local targetPosition = targetPart.Position + Vector3.new(0, 10, 10)  -- Offset above and behind the player
	camera.CFrame = CFrame.new(targetPosition, targetPart.Position) -- Camera looks at the player
end)

Cambia telecamera

Image 1
Roblox Studio
local function switchToCamera(cameraName)
	local camera = workspace:FindFirstChild(cameraName)
	if camera then
		workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
		workspace.CurrentCamera.CFrame = camera.CFrame
		print("Switched to camera: " .. cameraName)
	else
		warn("Camera not found: " .. cameraName)
	end
end

local topDownCamera = Instance.new("Camera")
topDownCamera.Name = "TopDownCamera"
topDownCamera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
topDownCamera.Parent = workspace
switchToCamera("Camera")

local UserInputService = game:GetService("UserInputService")

UserInputService.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.L then
		switchToCamera("TopDownCamera")
	elseif input.KeyCode == Enum.KeyCode.P then
		workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		workspace.CurrentCamera.CFrame = workspace.Camera.CFrame
		print("Switched back to default Camera")
	end
end)

Cambia telecamera con TweenService

Image 1
Roblox Studio
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")

-- Function to switch to a specific camera by name with tweening
local function switchToCamera(cameraName)
    local camera = workspace:FindFirstChild(cameraName)
    if camera then
        workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
        
        -- Create the tween for camera transition
        local tweenInfo = TweenInfo.new(
            2, -- Time (seconds)
            Enum.EasingStyle.Quad,
            Enum.EasingDirection.Out
        )

        local goal = {}
        goal.CFrame = camera.CFrame

        local tween = TweenService:Create(workspace.CurrentCamera, tweenInfo, goal)
        tween:Play()

        print("Switched to camera: " .. cameraName)
    else
        warn("Camera not found: " .. cameraName)
    end
end

-- Create a new camera at start that looks at the origin from above (y=50)
local topDownCamera = Instance.new("Camera")
topDownCamera.Name = "TopDownCamera"
topDownCamera.CFrame = CFrame.new(Vector3.new(0, 50, 0), Vector3.new(0, 0, 0))
topDownCamera.Parent = workspace

-- Set "Camera" as the default camera
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
workspace.CurrentCamera.CFrame = workspace.Camera.CFrame

-- Key press detection
UserInputService.InputBegan:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.L then
        switchToCamera("TopDownCamera")
    elseif input.KeyCode == Enum.KeyCode.P then
        -- Revert to the default camera instantly
        local defaultCamera = workspace:FindFirstChild("Camera")
        if defaultCamera then
            workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
            workspace.CurrentCamera.CFrame = defaultCamera.CFrame
            print("Switched back to default Camera")
        end
    end
end)

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