BindableEvent

Servidor para Servidor

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local serverStorage = game:GetService("ServerStorage")
local event = serverStorage:WaitForChild("Event")

local function onEventReceived(data)
	print("Received event with data:", data)
end

event.Event:Connect(onEventReceived)
local serverStorage = game:GetService("ServerStorage")
local event = serverStorage:WaitForChild("Event")


local function fireEvent(data)
	print("Event fired with data:", data)
	event:Fire(data)
end

while true do
	wait(3)
	fireEvent("Update Data")
end
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Cliente para Cliente

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local replicatedStorage = game:GetService("ReplicatedStorage")
local event = replicatedStorage:WaitForChild("Event")

local function onDataUpdate(message)
	print("Bindable Event Received:", message)
end

event.Event:Connect(onDataUpdate)
local replicatedStorage = game:GetService("ReplicatedStorage")
local event = replicatedStorage:WaitForChild("Event")

wait("2")
print("Fire")
event:Fire("Client Update")
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