組件 | 詳情 |
---|---|
UIScale | 根據屏幕大小縮放 UI 元素。 |
UIAspectRatioConstraint | 保持 UI 元素的寬高比。 |
UISizeConstraint | 將 UI 元素的大小限制在指定範圍內。 |
UIGradient | 為 UI 元素應用漸變顏色效果。 |
UIPadding | 為 UI 元素添加內邊距。 |
UICorner | 圓化 UI 元素的角。 |
UIStroke | 為 UI 元素添加輪廓或邊框。 |
UIScale (UI 縮放)
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Roblox Studio
local scale = 1.5
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 300)
frame.Position = UDim2.new(0.5, -150 * scale, 0.5, -150 * scale)
frame.BackgroundColor3 = Color3.fromRGB(255, 165, 0)
frame.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
local uiScale = Instance.new("UIScale")
uiScale.Scale = scale
uiScale.Parent = frame
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(0, 100, 0, 50)
textLabel.Position = UDim2.new(0.5, -50, 0.5, -25)
textLabel.BackgroundTransparency = 1 -- Remove the border by making the background fully transparent
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.Text = tostring(uiScale.Scale)
textLabel.TextScaled = true
textLabel.Parent = frame
UIAspectRatioConstraint (UI 寬高比約束)
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Roblox Studio
local imageLabel = Instance.new("ImageLabel")
imageLabel.Size = UDim2.new(0, 300, 0, 300)
imageLabel.Position = UDim2.new(0.5, -150, 0.5, -150)
imageLabel.Image = "rbxassetid://8998222091"
imageLabel.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
local aspectRatioConstraint = Instance.new("UIAspectRatioConstraint")
aspectRatioConstraint.AspectRatio = 20 / 5
aspectRatioConstraint.Parent = imageLabel
UISizeConstraint (UI 大小約束)
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Roblox Studio
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(0, 500, 0, 500)
textLabel.Position = UDim2.new(0.5, -250, 0.5, -250)
textLabel.Text = "with UISizeConstraint!"
textLabel.BackgroundColor3 = Color3.fromRGB(255, 165, 0)
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.TextScaled = true
textLabel.TextWrapped = true
textLabel.Font = Enum.Font.SourceSansBold
textLabel.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
local sizeConstraint = Instance.new("UISizeConstraint")
sizeConstraint.MaxSize = Vector2.new(300, 300) -- Maximum size of 300x300
sizeConstraint.MinSize = Vector2.new(100, 100) -- Minimum size of 100x100
sizeConstraint.Parent = textLabel
-- Align text to center
textLabel.TextXAlignment = Enum.TextXAlignment.Center
textLabel.TextYAlignment = Enum.TextYAlignment.Center
Roblox Studio
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(0, 500, 0, 500)
textLabel.Position = UDim2.new(0.5, -250, 0.5, -250)
textLabel.Text = "without UISizeConstraint"
textLabel.BackgroundColor3 = Color3.fromRGB(255, 165, 0)
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.TextScaled = true
textLabel.TextWrapped = true
textLabel.Font = Enum.Font.SourceSansBold
textLabel.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
-- Align text to center
textLabel.TextXAlignment = Enum.TextXAlignment.Center
textLabel.TextYAlignment = Enum.TextYAlignment.Center
UIGradient (UI 漸變)
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Roblox Studio
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 300)
frame.Position = UDim2.new(0.5, -150, 0.5, -150)
frame.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
local uiGradient = Instance.new("UIGradient")
uiGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 165, 0)), -- Orange
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255)) -- White
}
uiGradient.Parent = frame
UIPadding (UI 內邊距)
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Roblox Studio
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(0.8, 0, 0.8, 0) -- Increased size of the TextLabel
textLabel.Position = UDim2.new(0.1, 0, 0.1, 0) -- Center the TextLabel within the Frame
textLabel.Text = "This text has padding!"
textLabel.BackgroundColor3 = Color3.fromRGB(255, 165, 0) -- Orange background
textLabel.TextColor3 = Color3.fromRGB(0, 0, 0) -- Black text
textLabel.TextScaled = true -- Scale text to fit within the label
textLabel.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
local uiPadding = Instance.new("UIPadding")
uiPadding.PaddingTop = UDim.new(0, 30)
uiPadding.PaddingBottom = UDim.new(0, 30)
uiPadding.PaddingLeft = UDim.new(0, 30)
uiPadding.PaddingRight = UDim.new(0, 30)
uiPadding.Parent = textLabel
Roblox Studio
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(0.8, 0, 0.8, 0) -- Increased size of the TextLabel
textLabel.Position = UDim2.new(0.1, 0, 0.1, 0) -- Center the TextLabel within the Frame
textLabel.Text = "This text has no padding!"
textLabel.BackgroundColor3 = Color3.fromRGB(255, 165, 0) -- Orange background
textLabel.TextColor3 = Color3.fromRGB(0, 0, 0) -- Black text
textLabel.TextScaled = true -- Scale text to fit within the label
textLabel.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
UICorner (UI 圓角)
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Roblox Studio
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 300)
frame.Position = UDim2.new(0.5, -150, 0.5, -150)
frame.BackgroundColor3 = Color3.fromRGB(255, 165, 100)
frame.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 20) -- Rounds the corners by 20 pixels
uiCorner.Parent = frame
UIStroke (UI 描邊)
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Roblox Studio
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 300)
frame.Position = UDim2.new(0.5, -150, 0.5, -150)
frame.BackgroundColor3 = Color3.fromRGB(255, 165, 0)
frame.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ScreenGui")
local uiStroke = Instance.new("UIStroke")
uiStroke.Thickness = 5 -- Thickness of the outline
uiStroke.Color = Color3.fromRGB(255, 0, 0) -- Red outline
uiStroke.Parent = frame