接下來,我們將深入探討如何在Roblox Studio中使用Lua,重點講解如何處理 Part (部件) 和 Model (模型) 的基礎知識。我們將介紹如何使用函數建立部件,改變它們的屬性,處理Roblox事件,將部件組合成模型。
在Roblox Studio中使用 Function (函數)
function createPart()
local part = Instance.new("Part")
part.Parent = game.Workspace
part.Position = Vector3.new(0, 50, 0)
end
createPart()
Object (物件) & Properties(屬性)
local part = Instance.new("Part")
part.Size = Vector3.new(4, 1, 2)
part.BrickColor = BrickColor.new("Bright red")
part.Parent = workspace
Events(事件)
local part = Instance.new("Part", workspace)
part.Touched:Connect(function(hit)
print("Part was touched by " .. hit.Name)
end)
Click (點擊) and Touch(觸摸) Event (事件)
local clickDetector = Instance.new("ClickDetector", script.Parent)
clickDetector.MouseClick:Connect(function(player)
print("Button clicked by " .. player.Name)
end)
處理 Models(模型)
local model = Instance.new("Model", workspace)
local part1 = Instance.new("Part", model)
part1.Position = Vector3.new(0, 5, 0)
part1.Size = Vector3.new(4, 1, 4)
part1.BrickColor = BrickColor.new("Bright red")
local part2 = Instance.new("Part", model)
part2.Position = Vector3.new(5, 5, 0)
part2.Size = Vector3.new(4, 1, 4)
part2.BrickColor = BrickColor.new("Bright blue")