Roblox基础 Part (部件)和 Model (模型)

接下来,我们将深入探讨如何在Roblox Studio中使用Lua,重点讲解如何处理 Part (部件) 和 Model (模型) 的基础知识。我们将介绍如何使用函数创建部件,改变它们的属性,处理Roblox事件,将部件组合成模型。

在Roblox Studio中使用 Function (函数)

function createPart() 
   local part = Instance.new("Part")    
   part.Parent = game.Workspace 
   part.Position = Vector3.new(0, 50, 0) 
end 
createPart()

Object (对象) & Properties(属性)

local part = Instance.new("Part") 
part.Size = Vector3.new(4, 1, 2) 
part.BrickColor = BrickColor.new("Bright red") 
part.Parent = workspace

Events(事件)

local part = Instance.new("Part", workspace) 
part.Touched:Connect(function(hit) 
   print("Part was touched by " .. hit.Name) 
end)

Click (点击) and Touch(触摸) Event (事件)

local clickDetector = Instance.new("ClickDetector", script.Parent) 
clickDetector.MouseClick:Connect(function(player) 
   print("Button clicked by " .. player.Name) 
end)

处理 Models(模型)

local model = Instance.new("Model", workspace) 

local part1 = Instance.new("Part", model) 
part1.Position = Vector3.new(0, 5, 0)
part1.Size = Vector3.new(4, 1, 4) 
part1.BrickColor = BrickColor.new("Bright red") 

local part2 = Instance.new("Part", model) 
part2.Position = Vector3.new(5, 5, 0) 
part2.Size = Vector3.new(4, 1, 4) 
part2.BrickColor = BrickColor.new("Bright blue")