接下来,我们将深入探讨如何在Roblox Studio中使用Lua,重点讲解如何处理 Part (部件) 和 Model (模型) 的基础知识。我们将介绍如何使用函数创建部件,改变它们的属性,处理Roblox事件,将部件组合成模型。
在Roblox Studio中使用 Function (函数)
function createPart()
local part = Instance.new("Part")
part.Parent = game.Workspace
part.Position = Vector3.new(0, 50, 0)
end
createPart()
Object (对象) & Properties(属性)
local part = Instance.new("Part")
part.Size = Vector3.new(4, 1, 2)
part.BrickColor = BrickColor.new("Bright red")
part.Parent = workspace
Events(事件)
local part = Instance.new("Part", workspace)
part.Touched:Connect(function(hit)
print("Part was touched by " .. hit.Name)
end)
Click (点击) and Touch(触摸) Event (事件)
local clickDetector = Instance.new("ClickDetector", script.Parent)
clickDetector.MouseClick:Connect(function(player)
print("Button clicked by " .. player.Name)
end)
处理 Models(模型)
local model = Instance.new("Model", workspace)
local part1 = Instance.new("Part", model)
part1.Position = Vector3.new(0, 5, 0)
part1.Size = Vector3.new(4, 1, 4)
part1.BrickColor = BrickColor.new("Bright red")
local part2 = Instance.new("Part", model)
part2.Position = Vector3.new(5, 5, 0)
part2.Size = Vector3.new(4, 1, 4)
part2.BrickColor = BrickColor.new("Bright blue")