客户端脚本

LocalScript (客户端脚本)

LocalScript 是一段仅在玩家的计算机(客户端)上运行的代码。

它处理与本地玩家相关的事情,比如用户界面交互、摄像机控制和不需要所有人看到的效果。

用户界面 (UI) 交互更新或与 GUI 元素交互
玩家输入玩家输入,例如键盘、鼠标或游戏手柄事件。
本地效果特定于本地玩家的视觉或音频效果
本地数据处理本地设置或偏好,库存管理
响应速度在客户端上运行,使其对玩家的操作响应更加灵敏。延迟最小,因为它不需要与服务器通信以检测输入。
效率在本地处理事件,减轻服务器负担,这在有许多玩家的游戏中尤为重要。
-- LocalScript in StarterPlayerScripts
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = Players.LocalPlayer

local givePointsEvent = ReplicatedStorage:WaitForChild("GivePointsEvent")

local function triggerGivePoints(points)
    givePointsEvent:FireServer(points)
end

-- Example usage: Trigger the event when the player clicks a GUI button
local screenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
local button = Instance.new("TextButton", screenGui)
button.Size = UDim2.new(0, 200, 0, 50)
button.Position = UDim2.new(0.5, -100, 0.5, -25)
button.Text = "Get Points"

button.MouseButton1Click:Connect(function()
    triggerGivePoints(10)
end)
-- Script in ServerScriptService

-- Get the RemoteEvent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local givePointsEvent = ReplicatedStorage:WaitForChild("GivePointsEvent")

-- Function to handle the remote event
local function onGivePoints(player, points)
    -- Add points to the player's leaderstats
    local leaderstats = player:FindFirstChild("leaderstats")
    if leaderstats then
        local score = leaderstats:FindFirstChild("Points")
        if score then
            score.Value = score.Value + points
            print(player.Name .. " received " .. points .. " points!")
        end
    end
end

-- Connect the function to the OnServerEvent of the remote event
givePointsEvent.OnServerEvent:Connect(onGivePoints)

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